Defect

Inside of a large warehouse built of aluminum, there is a large machine, with the sole purpose of erecting dozens of new toys for hours on end. Each and every one of the toys spewed out of the machine were all crafted with the highest quality of craftsmanship, as if handmade. The work poured into this machine sapped the life and money of many workers, but in the end, was an incredible advancement in the creation of toys. From here, The Doctor could take the outpit and place it in the market, where it would be sold to the children. The feeling of giving happiness to others was a big enough reward for the creators.

Alongside the machine laid tables of stainless steel in which piles of tools were laid out on top of towels of oil and sweat. Large tools, small tools, long tools, short tools, spinning tools, drilling tools, fine tools, and blunt tools. Next to the long, steel tables were bins with piles of metal, cloth, fur, and wood in which tall, small, fat, and skinny men and women used their tools to craft with the highest of quality.

Once they finished their masterpiece, the men and women would place their work of art into a machine that would begin duplicating the object. From here, the Doctors would come down and view the product, and run checks on Entertainment Value, Safety, and Creativity. They couldn't just make something shoddy. That would ruin the name of Wondertainment.

Though many men and women would create new objects for entertainment, one particular woman instead recreated memories. She had a most unusual childhood, tainted with strange circumstances which some would chalk to luck. She was not some. She knew of the hidden world. From a young age, she had noticed things in her life were not always… right. Ice cream boxes would refill themselves without any effort. Cards came to live and played against her by themselves. Her iPod would play whatever song was just right for her, However, what she remembered most was, ironically, her Memory Box, a strange object she had discovered at a store around the age of eleven.

The Memory Box was carved out carefully and elegantly, with smooth curves around the rims, golden trims and silver locks shined around the edges, with a small window at the top to put a picture. When opened, it revealed a mass of clockwork with hundreds of tiny gears and axles which clicked and twirled as slowly and elegantly as the wind from the east. In a small corner lay a smaller lever of gold. Once switched, everything around you was remembered by the box. It would keep remembering until the switch was turned off.

In the opposite corner lay another lever of silver. Whenever the box was opened, the user would whisper of a memory and push the silver lever. They were then whisked away to the imaginary world, in which there memory was no longer a memory, but instead, a vivid and clear recreation of the event. The memory would end whenever the length of the recorded memory reached its end, or, as a safety measure, when the user flipped the silver lever back to its original position.

After discovering the product, she was completely wonder-struct. She had been fascinated by the object, and, after doing more research into the creator, purchased almost everything she could find. From then on, she had made it a goal to someday work for someone who could do such incredible things. The day after she graduated from college, with her Marketing and Child Studies degree in hand, she set off to fulfill her dreams.

She did it.

Ten years later, she decided that this had been the perfect career choice for her. She still kept the originals of many of her products, and she had rose to the head of her department in quite a short amount of time. Much of this young woman's work had been successful, save one. It was one that haunted her until the end of her days. A mattress.

It was soft, comfortable, and indeed extremely bouncy. Another cherished memory from her childhood was bouncing on her bed, and she knew she was not alone in this. She would grab her brother's hand and jump on the bed for hours on end, screaming and laughing as the day passed away. Later, however, she became too big for the bed. There was no bump, and she never had enough room to jump with. This, at the very least, fixed one of her problems.

For days, she twisted the metal into springs, hammered the nails into wooden frames, stitched bed sheets of silk, and stuffed the mattress with cotton. By the end of the day, she was so into her work that a manager was forced to stay with her throughout the entire night. She stayed at her workbench until the next morning, at which time her product was finally complete. She simply rolled onto it and fell asleep.

She woke up the morning after, smiling with her head on the pillow as the same man that closed the warehouse walked back in to open it. He asked her why she had stayed so late, since it was unusual for any human being to become so absorbed in her work. She responded that her memories were precious to her and that other kids should be able to enjoy their childhood just as much as she did. After all, sometimes, making someone else happy is better than being happy yourself.

That afternoon, she took the mattress out into the open and laid on it again. The mattress was extremely comfortable, slowly caressing your body as you sank into its softness, slowly becoming cocooned in the silky fabric of the mattress.

Dr. Wondertainment is now a legitimate company, and so the employees are expected to behave like such. One of the Doctors noticed what was going on, and came over to inquire as to what she was doing.

She got up and began to jump. She told the Doctor that she had created a part of her childhood, manifest in the future. She smiled and continued to jump. But the Doctor wasn't smiling. As far as he could tell, there was nothing unique about the mattress. Slowly, though, he began to notice the woman jumping higher and higher, flipping around in the air with ease and landing back on the mattress without harm. The woman giggled a little bit, and the Doctor smiled.

The mattress was taken from the woman, and production began. After some deliberation, the product was simply named the Super Bouncy Mattress™. It was released after testing, and became an incredible hit, not only for its height while jumping, but also because of how incredibly good it felt.

Sadly, however, this success quickly ended. A report of a major accident came in the mail. A kid has died from a spring flying off from the mattress. Upon examination, it was discovered that, while she was jumping, the young Tinkerer had dislodged a spring. Since the product was cloned one after another, each product was vulnerable to the same thing happening.

And so, for the first time, Dr. Wondertainment, Co, was forced to issue a total recall of their mattresses. The woman was nearly fired as well, with her career only saved after she recreated the same product without the feature.

After a stressing meeting with her bosses, she felt something jiggle in her back pocket. She pulled out her Memory Box. Interestingly, it sounded as though it was running. Opening it, she saw that the gold lever had been pulled, along with a note inside, with the words Never Forget written on it.

As she began to cry, the golden lever slowly returned to its original position.