The Flower of Battle

…You know, it all started when I got to Site-127. I think the Director had been around a lot longer than he let on…

-Excerpt, Debriefing - Arturo Genuomo, [REDACTED]

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Department of Science - Alchemy Division


The Alchemy Division - long running joke of the Foundation. A department much-maligned by the usual research staff, very few people really understand just how much it does. Alchemy isn't poking around with chemicals, and turning lead in to gold; it can, but it's more than that. Alchemy is the manipulation of the Aetheric forces which generate reality around us.

The men and women of the Alchemy department, are few and extraordinary. Lead by Director Ruslav Diaghilev, they are tasked with containing threats beyond rational science, in places most Foundation personnel can only dream of.

They do so without thanks, or respect from the majority of The Foundation.

If you ever encounter something so fantastic that you just can't explain it, you just may need to consult an Alchemist.


Tales Series in this Setting

  • The Great Seal
    • Finding Balance - Director Diaghilev, one of the most senior personnel in The Foundation, acquires a new student. by DrMagnus
    • Channeling Flows - Arturo takes his first steps on the path to becoming an Alchemist, and in the process discovers there's much more to his teachers than he expected. by DrMagnus
    • Restoring Harmony - Ruslav's past isn't what you'd expect. A confrontation with a subversive force within the College of Alchemists kickstarts a war. by DrMagnus
    • Lepidoptraetheia - Ruslav is an Alchemist, not a biologist! The Alchemy division enlists the help of Kiryu labs, and a young woman discovers she may have hidden talents after all. by DrMagnus
    • An Alchemist Goes to War - The Director leads an MTF to pay Ledenoff Technologies a visit. An old enemy resurfaces, in an unexpected place. by DrMagnus
  • Paratech & Partnership
    • Small Town Problems - We meet our protagonists at the end. It serves as a warning: no matter how dangerous you are, you can't rush in to anything. by DrMagnus
    • Denton and McDowell Save Sixty Dollars - Sam figures they can save some money by taking greyhound. They weren't expecting anything interesting along the way… by DrMagnus
    • How not to Misappropriate Foundation Resources - After their bus trip, Denton and McDowell are assigned to a small satellite site for some down time from their usual level of work. What could possibly go wrong? by DrMagnus

SCPs in, or incorporating this Setting

  • SCP-3622 - An antagonistic software company kicks up old memories for the Director of the Alchemy Department. by DrMagnus
  • SCP-3714 - An inoccuous ring, right? They found it at a flea market. Certainly has nothing to do with the Alchemy Department… by DrMagnus
  • SCP-3872 - W.H. Seward is alive? And ranting about molasses? Something's up, and it may be Alchemic after all! Our two favorite agents recover the former Secretary of War… by DrMagnus
  • SCP-3615 - What do you get when you combine alchemy, thaumaturgy, and a layer of shit? A tragic story. Poor Baal… by mlister

Writing for this Setting + Characters

Alchemy, at its base, is a pretty loosely defined thing. It involves manipulating elemental forces all around us, be it water, fire, earth, metal, gravity etc. It's effects are not unlike thaumaturgy.

The actual application of alchemy is severely limited on earth, and within 2 light-years of it, due to actions caused by [STORY REDACTED FOR NOW]. As such, Alchemy is sharply limited by most people. Notable exceptions are Director Diaghilev (who cheats, more or less), and any alchemist outside of two light-years from earth.

This includes alternate realities that didn't implement the Great Seal, and anywhere distant from earth.

Overall themes of this setting are the past catching back up to you, and using your power and influence to help the world move on from its past.

Important to note, "Alchemy" is not a stand-in for "Magic". You can't just poof things out of thin air. There's definitely magic-like abilities, but try and use your best judgement. My yardstick is: does it involve elements, and/or does it serve the story? No flinging Ray of Disintegration around, basically.

Have fun, and let me know if there's any questions!

~Magnus